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<channel>
	<title>The Spoony Experiment</title>
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	<link>http://www.spoonyexperiment.com</link>
	<description>Because bad movies and games deserve to be hurt back!</description>
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			<item>
		<title>Pumpkinhead &#8211; Benzaie&#8217;s Outtakes</title>
		<link>http://www.spoonyexperiment.com/2009/11/05/pumpkinhead-benzaies-outtakes/</link>
		<comments>http://www.spoonyexperiment.com/2009/11/05/pumpkinhead-benzaies-outtakes/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 00:00:33 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2642</guid>
		<description><![CDATA[


Benzaie gave me a ton of different takes!
]]></description>
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<p>Benzaie gave me a ton of different takes!</p>
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		<slash:comments>104</slash:comments>
		</item>
		<item>
		<title>Pumpkinhead Commentary</title>
		<link>http://www.spoonyexperiment.com/2009/11/05/pumpkinhead-commentary/</link>
		<comments>http://www.spoonyexperiment.com/2009/11/05/pumpkinhead-commentary/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 23:59:40 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[Commentaries]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2640</guid>
		<description><![CDATA[


]]></description>
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		<slash:comments>90</slash:comments>
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		<item>
		<title>System Shock, then and now.</title>
		<link>http://www.spoonyexperiment.com/2009/11/03/system-shock-then-and-now/</link>
		<comments>http://www.spoonyexperiment.com/2009/11/03/system-shock-then-and-now/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:32:38 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2638</guid>
		<description><![CDATA[DOSBox is some amazing stuff.  The last time I tried to get the old Origin games to run was back in the Win95 days, and that was a jump that pretty much guaranteed you wouldn&#8217;t easily be running any of your old DOS games for a while.  You had to dual-boot to DOS, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>DOSBox is some amazing stuff.  The last time I tried to get the old Origin games to run was back in the Win95 days, and that was a jump that pretty much guaranteed you wouldn&#8217;t easily be running any of your old DOS games for a while.  You had to dual-boot to DOS, and that wasn&#8217;t easy because most modern hardware wouldn&#8217;t work properly.</p>
<p>But anyway, I&#8217;ve been unwinding a bit with my old copy of System Shock.  It&#8217;s been around ten years since I&#8217;ve seriously given it a try, maybe more since I pretty much played System Shock 2 to death, even going so far as modding it and playing nightmarish multiplayer variants.  I&#8217;ve been making some notes as I&#8217;ve been playing, so here&#8217;s what I&#8217;ve noticed so far:</p>
<p>* The graphics, when turned up to its maximum 640&#215;480 resolution, are still pretty damn impressive when you consider when the game was made.  The levels all have a distinct, lived-in look, and generally avoids the samey gray corridors that a lot of sci-fi movies and games have problems with.</p>
<p>* The levels are also refreshingly non-linear in design, with lots of opportunities to explore nooks and crannies of the station that sometimes pay off, sometimes don&#8217;t.</p>
<p>* The sound design can be pretty frustrating, though.  Even more than I remember.  Nothing makes footfall sounds, moans, or anything.  If anything, the only sound you hear is a robotic shriek moments before your enemies open fire.  You could argue that it fits with the horror aesthetic that you hear nothing until it&#8217;s chewing on your torso, but it seems unlikely that you can&#8217;t hear huge security robots thunking down the corridors, or enormous clawed mutants bumping into furniture.  Ballistic and melee hits lack &#8220;punch&#8221; and seem distant; there&#8217;s no sense that getting hit hurts.</p>
<p>* The controls are again surprisingly innovative for the time, with full control over your posture (any combination of leaning to the side, ducking, or laying prone), but aside from crawling through ducts there&#8217;s not much use to the feature.  Your reticle accuracy is perfect (in fact, I think there may be some aim assisting going on) so it&#8217;s not like kneeling helps your aim or makes you harder to hit.  The lack of mouselook, though, means you have to turn using arrow keys and aim with the mouse.  This has the effect of making you feel like you&#8217;re wheeling around in a tank instead of controlling a person.</p>
<p>* The interface is incredibly intrusive, filling about 75% of the screen with junk that obscures the main view.  Even when you switch to the (superior) fullscreen mode, the various HUD elements tend to fill the screen and stay there until dismissed.  It can block your view and aim against smaller enemies, and make it annoying to pick up items from the ground.</p>
<p>* The much-maligned cyberspace hacking segments, despite some flaws, still feel like they&#8217;re appropriate and necessary in the context of the story.  The graphics are primitive, but effective aside from the annoying wireframe maze that makes depth hard to perceive.  I think here, once again, the sound design falls apart and ruins a feeling of immersion.  Proximity and depth, or at least simple left-right spatial awareness would have been greatly improved with better sound design.  Combat lacks presence and impact, and it&#8217;s hard to tell if you&#8217;re being shot at or even hit until you&#8217;ve already died.</p>
<p>* Tranq weapons are useless, unless I&#8217;m missing something.  Okay, so you&#8217;ve stunned the monster, but it&#8217;s still there.  The tranq will wear off, and if you want to kill it, the first real hit snaps it out of its torpor.</p>
<p>* Mutants sure do love their soda.  They all carry a can.</p>
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		<slash:comments>59</slash:comments>
		</item>
		<item>
		<title>Bloodwings: Pumpkinhead&#8217;s Revenge in 5 Seconds</title>
		<link>http://www.spoonyexperiment.com/2009/11/01/bloodwings-pumpkinheads-revenge-in-5-seconds/</link>
		<comments>http://www.spoonyexperiment.com/2009/11/01/bloodwings-pumpkinheads-revenge-in-5-seconds/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 01:00:33 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[5 Second Reviews]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2635</guid>
		<description><![CDATA[


Don&#8217;t have the time to see the whole episode?
]]></description>
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<p>Don&#8217;t have the time to see the whole episode?</p>
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		<slash:comments>111</slash:comments>
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		<item>
		<title>Mynew32 Halloween Special 2009</title>
		<link>http://www.spoonyexperiment.com/2009/10/31/mynew32-halloween-special-2009/</link>
		<comments>http://www.spoonyexperiment.com/2009/10/31/mynew32-halloween-special-2009/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 03:00:36 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[Dr. Insano]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2632</guid>
		<description><![CDATA[


Doctor Insano recently appeared on television, attempting to take over the world during Green Bay&#8217;s Mynew32 Halloween Special airing of Bram Stoker&#8217;s Dracula.  Host and creator Josh Hadley has kindly pointed me to the footage of the host segments, played to lead in and out of the movie during commercial breaks.  Look for [...]]]></description>
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<p>Doctor Insano recently appeared on television, attempting to take over the world during Green Bay&#8217;s Mynew32 Halloween Special airing of Bram Stoker&#8217;s Dracula.  Host and creator Josh Hadley has kindly pointed me to the footage of the host segments, played to lead in and out of the movie during commercial breaks.  Look for special guest stars Bill Mosely, Mr. Lobo, Ivonna Cadaver, and Tony Todd!</p>
<p>As for me, I feel like I let Josh down a bit.  The sound during my segments is even more tinny and &#8220;roomish&#8221; than I remembered, and it&#8217;s totally my fault.  This was recorded around the same time I was still struggling with my old camera and getting my new HD camera in order, so I was still forced to record with the crummy onboard microphone.</p>
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		<slash:comments>124</slash:comments>
		</item>
		<item>
		<title>FMV Hell Halloween Special &#8211; Bloodwings: Pumpkinhead&#8217;s Revenge</title>
		<link>http://www.spoonyexperiment.com/2009/10/30/fmv-hell-halloween-special-bloodwings-pumpkinheads-revenge/</link>
		<comments>http://www.spoonyexperiment.com/2009/10/30/fmv-hell-halloween-special-bloodwings-pumpkinheads-revenge/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 23:01:44 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[FMV Hell]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2628</guid>
		<description><![CDATA[



Creator&#8217;s Commentary is here.
Bolted doors and windows barred,
Guard dogs prowling in the yard,
Won&#8217;t protect you in your bed,
Nothing will, from Pumpkinhead.
]]></description>
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<p><br /><br />
<center>Creator&#8217;s Commentary is <a href="http://www.spoonyexperiment.com/2009/11/05/pumpkinhead-commentary/">here</a>.</center></p>
<p>Bolted doors and windows barred,<br />
Guard dogs prowling in the yard,<br />
Won&#8217;t protect you in your bed,<br />
Nothing will, from Pumpkinhead.</p>
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		<slash:comments>334</slash:comments>
		</item>
		<item>
		<title>Horror Game Classics – Eternal Darkness: Sanity&#8217;s Requiem</title>
		<link>http://www.spoonyexperiment.com/2009/10/30/horror-game-classics-%e2%80%93-eternal-darkness-sanitys-requiem/</link>
		<comments>http://www.spoonyexperiment.com/2009/10/30/horror-game-classics-%e2%80%93-eternal-darkness-sanitys-requiem/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 12:12:51 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2626</guid>
		<description><![CDATA[


To think that once I could not see beyond the veil of our reality&#8230; to see those who dwell behind. I was once a fool.
]]></description>
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<p>To think that once I could not see beyond the veil of our reality&#8230; to see those who dwell behind. I was once a fool.</p>
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		<slash:comments>179</slash:comments>
		</item>
		<item>
		<title>Horror Game Classics – System Shock</title>
		<link>http://www.spoonyexperiment.com/2009/10/29/horror-game-classics-%e2%80%93-system-shock/</link>
		<comments>http://www.spoonyexperiment.com/2009/10/29/horror-game-classics-%e2%80%93-system-shock/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 02:06:59 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2623</guid>
		<description><![CDATA[


&#8220;In my talons, I shape clay, crafting life forms as I please. If I wish, I can smash it all. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that raze the mounds of humanity. Out of [...]]]></description>
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<p>&#8220;In my talons, I shape clay, crafting life forms as I please. If I wish, I can smash it all. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that raze the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well.&#8221;</p>
<p>Edit:  Oops, don&#8217;t know how the game intro got posted twice in a row.  I&#8217;ll fix it later.</p>
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		<slash:comments>91</slash:comments>
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		<item>
		<title>Horror Game Classics – Call of Cthulhu: Dark Corners of the Earth</title>
		<link>http://www.spoonyexperiment.com/2009/10/29/horror-game-classics-%e2%80%93-call-of-cthulhu-dark-corners-of-the-earth/</link>
		<comments>http://www.spoonyexperiment.com/2009/10/29/horror-game-classics-%e2%80%93-call-of-cthulhu-dark-corners-of-the-earth/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 12:15:51 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2621</guid>
		<description><![CDATA[


That is not dead which can eternal lie. And with strange aeons even death may die.
]]></description>
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<p>That is not dead which can eternal lie. And with strange aeons even death may die.</p>
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		<slash:comments>129</slash:comments>
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		<item>
		<title>Horror Game Classics – Silent Hill</title>
		<link>http://www.spoonyexperiment.com/2009/10/28/hgc-silenthill/</link>
		<comments>http://www.spoonyexperiment.com/2009/10/28/hgc-silenthill/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 17:26:54 +0000</pubDate>
		<dc:creator>Spoony</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.spoonyexperiment.com/?p=2619</guid>
		<description><![CDATA[


To the surprise of absolutely no one, Silent Hill is a pretty damn good series.
]]></description>
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<p>To the surprise of absolutely no one, Silent Hill is a pretty damn good series.</p>
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